Top Nine Worst (US) Dreamcast Cover Art
By Gregory Oborne | June 4th, 2021
To celebrate It’s Still Thinking’s 9-year anniversary let’s have a gander at 9 of the worst US region Dreamcast cover art. Please understand this article is in jest and the critical analysis of design and illustration is by no means an attack on the original artists and designers. I would however like to aim blame on the art directors, and decision-makers of these titles because they DID have their meddling mitts all over these covers and I sympathize with the resulting frustrations.
Downward we go!
Clark’s Selection: the Top 20 Dreamcast Games
By Clark DeVitis | June 26th, 2017
This article is not an in-depth analysis of my top twenty games for the Dreamcast. Rather, it is simply a way for the readers of It’s Still Thinking to view the footage I’ve captured of my personal top twenty selection. Having said that, I do manage to talk a little bit about each game, but in an extremely general way so that newcomers to the Dreamcast can get a simple idea of what each game is and how I feel towards it. It is meant to be a visual spectacle that accurately portrays the look, sound, and feel of each game.
Top Nine (US) Dreamcast Cover Art
By Gregory Oborne | April 29th, 2016
Most of the time our Dreamcast games are busy sandwiched between each other with only their spines showing so we don’t always get to appreciate their full frontal glory.
I had to ban any Japanese cover art from this list because the majority of it is just leagues better, but since each region has its own cover style to begin with I think it’s only fair we look at one region’s games. Instead of actually playing any of these games, let’s do what any respectable collector would do and just look at the best US region Dreamcast cover art!
The Best (and Worst) of Dreamcast Advertising
By Eric Oborne | April 12th, 2015
Motivation to buy a particular game can usually be stimulated by seeing video or screenshots, the pedigree of the developer, or by word of mouth. Before the advent of a mostly digital age taking hold, print media was the most opportunistic way for publishers to reach gamers. I always loved (and still do) flipping through page after page and seeing the fun ways that every game used to stand out. It would often reaffirm I wanted to buy a particular game or enticed me to look into one further. Often times this is sending the message subconsciously which may not initially unveil itself but I feel the impact it had during that era cannot be overstated.
Hearing the Love: Ryuichi Sakamoto
By Gregory Oborne | March 15th, 2015
I cannot imagine a world without sound. It is as much of the world as light and matter, each one dedicated to giving feeling to all existence.
Video games, as a medium, is the only way to bring the sights, sounds and feeling of another reality into our own and bring together all of these senses. This amounts to a powerful and influential way to visit and display themes or ideas that can have an amazing effect for change or discovery for us.
Elysian Shadows: Confirming It’s Still Thinking
By Brandon Ditto | August 3rd, 2014
Oddly enough, Dreamcast’s indie scene was never something that I was really interested in. The experiences DC’s indie games delivered are perhaps not as engaging as some of the good commercial releases for the system. There’s a lot of 2D shoot-em-ups in the indie library. While I can appreciate a good shooter from time to time, these sometimes 320×240 res games aren’t exemplifying the Dreamcast’s strengths (don’t get me wrong, the 320×240 Dreamcast arcade games are still great!). I didn’t think an indie Dreamcast game could get me excited; to make me feel like we have a console that can provide modern gaming fun. But after over a decade since Dreamcast’s death, we finally have a deeper, enthralling experience us Dreamcast fans can be excited for: Elysian Shadows.
Dreamcast Alternate 3D-Perspective Menu
By Brandon Ditto | July 23rd, 2014
Perhaps as a parting gift to Dreamcast fans, Sega published their final Dreamcast game (Japan-only) with quite a neat easter egg. Puyo Puyo Fever (Puyo Pop Fever when switched to English in the options menu) was the final Sega-published release for the Sega Dreamcast (2/24/04). Not only is it a great puzzle game, Sega programmed the game with an installable VMU file which would unlock the alternate Dreamcast BIOs menu.
The Hunt to Complete the Collection
By Clark DeVitis | September 3rd, 2012
Ever since I was little, I have always considered myself a collector. There are random things that I become greatly fascinated with, such as owning every song by a certain band, collecting quarters for the U.S. map, collecting all seasons of a show, and collecting video games. One thing that I became very obsessed with that I wanted to have all of was the colored Dreamcast controllers, and nothing was going to stop me from getting them all.
Top 10 Dreamcast Water Effects
By Brandon Ditto | August 19th, 2012
For me, water always seems to be the go to litmus test for a video game console’s graphics capabilities. It’s such a difficult substance to portray. It’s always changing and moving. It bends and reflects light in interesting ways. It’s a really beautiful substance to admire. I just love seeing game engines render water. Water looks quite different from game to game (as you’ll see on this list). The variety is actually quite astounding considering most games are almost always trying to render water realistically.
Lost in Flight: Propeller Arena
By Eric Oborne | August 4th, 2012
In 2001, the United States saw the loss of thousands of lives in a tragedy that will be remembered for years to come. The impact it had on the loved ones of those who died, the city of New York, and our country was immense and has shaped how our country operates today to fight the war on terror. What some people may not know is that the attack on September 11th had also brought upon the cancellation of one of the Dreamcast’s last remaining games.