Top Nine Arcade to Dreamcast Dream Ports
By Gregory Oborne | October 12th, 2022
Thinking back it feels like the Dreamcast was particularly prolific in arcade porting; Soul Calibur, Crazy Taxi, all of those CAPCOM titles… one could argue the Dreamcast’s best games started in the arcade. After doing a very quick count though, only about 8% of the Dreamcast’s library are arcade ports (I counted 77). That sounds strangely small in number. Maybe it only felt like we were getting so many arcade games with the barrage of new game announcements that were happening.
At any rate, when the shocking announcement of the Dreamcast’s plug getting pulled reached us, all of those awesome games Eric and I had heard about in magazines were now canceled; many of which were arcade games.
Top Nine Worst (US) Dreamcast Cover Art
By Gregory Oborne | June 4th, 2021
To celebrate It’s Still Thinking’s 9-year anniversary let’s have a gander at 9 of the worst US region Dreamcast cover art. Please understand this article is in jest and the critical analysis of design and illustration is by no means an attack on the original artists and designers. I would however like to aim blame on the art directors, and decision-makers of these titles because they DID have their meddling mitts all over these covers and I sympathize with the resulting frustrations.
Downward we go!
Top Nine (US) Dreamcast Cover Art
By Gregory Oborne | April 29th, 2016
Most of the time our Dreamcast games are busy sandwiched between each other with only their spines showing so we don’t always get to appreciate their full frontal glory.
I had to ban any Japanese cover art from this list because the majority of it is just leagues better, but since each region has its own cover style to begin with I think it’s only fair we look at one region’s games. Instead of actually playing any of these games, let’s do what any respectable collector would do and just look at the best US region Dreamcast cover art!
Hearing the Love: Ryuichi Sakamoto
By Gregory Oborne | March 15th, 2015
I cannot imagine a world without sound. It is as much of the world as light and matter, each one dedicated to giving feeling to all existence.
Video games, as a medium, is the only way to bring the sights, sounds and feeling of another reality into our own and bring together all of these senses. This amounts to a powerful and influential way to visit and display themes or ideas that can have an amazing effect for change or discovery for us.
The Typing of the Dead Review
By Gregory Oborne | October 26th, 2012
Typically, this type of terse tedium treads terribly towards turning the task of typing to travailing troubles.
You do not generally jump at the chance to use a keyboard, often less now that most communication is thrown about by telephones using evolved languages that are bereft of punctuation and actual words. It’s a rather mundane experience that even grandma can do.We are taught how to use one in school, and most jobs require you to be able to at least finger peck the thing to death, words per minute be damned. So to have such a pleasantly enjoyable and skill testing experience with that pedestrian and button filled monstrosity further proves just how golden of an age the Dreamcast was in.
The Pioneer & Its Sequel: Experiencing Phantasy Star Online
By Gregory Oborne | July 20th, 2012
Here I am, installing and updating the game I said I would not play. The sour taste of the previous games’ demise still lingers, and the sweet scent of being free of the series’ shackles is refreshing. I thought I could withstand the temptations of the newest Phantasy Star, but one thought of missing out on the sci-fi beauty of SEGA’s legendary RPG series was enough to awaken the HUmar in me.